How would you make this in lightwave?

How would you make this in lightwave?

How would you make this in lightwave?

Anybody have a clue?

Antonio

Comments

AntonioVP's picture

I think this is how they are doing it.

Projecting Color And Detail From One Mesh To Another (ZSphere Method) from Nick Zuccarello on Vimeo.

here is another example of adding detail this way. http://www.3dm3.com/forum/articles.php?action=viewarticle&artid=166&page=3
promity's picture

Maya - ZBrush - Maya

Maya - ZBrush - Maya

AntonioVP's picture

 It's in Russian, any clue what they did?

 

It's in Russian, any ideas.  Looks like a texture map, and then geometry.

Zbrush Baby

I would do each piece (armor chunk) in zbrush based on a real model

Zbrush or Mudbox

Def some displacement painting. Sick detail on both.

///

AntonioVP's picture

hmmmm, looks like he was playing crysis

Looks a little like the armour in the crysis game.
Maybe use discplacement maps? Or mudbox?
I would think making this all in nurbs might be really tedious.

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