How would you make this in lightwave?
Anybody have a clue?
Antonio
Projecting Color And Detail From One Mesh To Another (ZSphere Method) from Nick Zuccarello on Vimeo.
Maya - ZBrush - Maya
It's in Russian, any ideas. Looks like a texture map, and then geometry.
I would do each piece (armor chunk) in zbrush based on a real model
Def some displacement painting. Sick detail on both.
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Looks a little like the armour in the crysis game. Maybe use discplacement maps? Or mudbox? I would think making this all in nurbs might be really tedious.
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I think this is how they are doing it.
Projecting Color And Detail From One Mesh To Another (ZSphere Method) from Nick Zuccarello on Vimeo.
here is another example of adding detail this way. http://www.3dm3.com/forum/articles.php?action=viewarticle&artid=166&page=3Maya - ZBrush - Maya
Maya - ZBrush - Maya
It's in Russian, any clue what they did?
It's in Russian, any ideas. Looks like a texture map, and then geometry.
Zbrush Baby
I would do each piece (armor chunk) in zbrush based on a real model
Zbrush or Mudbox
Def some displacement painting. Sick detail on both.
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hmmmm, looks like he was playing crysis
Looks a little like the armour in the crysis game.
Maybe use discplacement maps? Or mudbox?
I would think making this all in nurbs might be really tedious.
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